Case study Free The Listening Mutant! - dataset

doi:10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1
The doi above is for this specific version of this dataset, which is currently the latest. Newer versions may be published in the future. For a link that will always point to the latest version, please use
doi: 10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86
Datacite citation style:
Erdbrink, Annebeth; Verbraeck, Alexander; Kortmann, Rens (2024): Case study Free The Listening Mutant! - dataset. Version 1. 4TU.ResearchData. dataset. https://doi.org/10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1
Other citation styles (APA, Harvard, MLA, Vancouver, Chicago, IEEE) available at Datacite
Dataset

The case study with the game Free The Listening Mutant! was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO).

For the study, two surveys were designed and analyzed (one pre-game and one post-game survey). The surveys included items to measure participants' perception of their listening skills and their listening attitude before and after playing the game. The post-game survey also measured participants' game experience and some other possible game effects. The survey results are used for the dissertation Game Design for a Sustainable Society (Delft University of Technology).

The dataset contains:

  • Survey items of the two surveys as they have been entered into Qualtrics (TM) [PDF]
  • Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV]
  • readme.text with this content
history
  • 2024-07-30 first online, published, posted
publisher
4TU.ResearchData
format
PDF files with surveys; CSV files with raw anonymized data
language
nl
funding
  • Gameful Music Performances for Smart, Inclusive, and Sustainable Societies (GAMPSISS) (grant code 314-99-201) [more info...] The Dutch Research Council
organizations
TU Delft, Faculty of Technology, Policy and Management, Department of Multi-Actor Systems

DATA

files (4)