cff-version: 1.2.0
abstract: "
The case study with the game Free The Listening Mutant! was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO).
For the study, two surveys were designed and analyzed (one pre-game and one post-game survey). The surveys included items to measure participants' perception of their listening skills and their listening attitude before and after playing the game. The post-game survey also measured participants' game experience and some other possible game effects. The survey results are used for the dissertation Game Design for a Sustainable Society (Delft University of Technology).
The dataset contains:
- Survey items of the two surveys as they have been entered into Qualtrics (TM) [PDF]
- Raw answers to the survey items, pre-and post-game measurements (fully anonymized) [CSV]
- readme.text with this content
"
authors:
- family-names: Erdbrink
given-names: Annebeth
orcid: "https://orcid.org/0000-0002-0929-9032"
- family-names: Verbraeck
given-names: Alexander
orcid: "https://orcid.org/0000-0002-1572-0997"
- family-names: Kortmann
given-names: Rens
orcid: "https://orcid.org/0000-0002-7088-4222"
title: "Case study Free The Listening Mutant! - dataset"
keywords:
version: 1
identifiers:
- type: doi
value: 10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1
license: CC0
date-released: 2024-07-30