TY - DATA T1 - Case study Free The Listening Mutant! - dataset PY - 2024/07/30 AU - Annebeth Erdbrink AU - Alexander Verbraeck AU - Rens Kortmann UR - DO - 10.4121/74941a2a-1b1c-44c5-92d2-25ab49317c86.v1 KW - sustainable society KW - persuasive games KW - active listening N2 -
The case study with the game Free The Listening Mutant! was conducted as part of the GAMPSISS project, funded by The Dutch Research Council (NWO).
For the study, two surveys were designed and analyzed (one pre-game and one post-game survey). The surveys included items to measure participants' perception of their listening skills and their listening attitude before and after playing the game. The post-game survey also measured participants' game experience and some other possible game effects. The survey results are used for the dissertation Game Design for a Sustainable Society (Delft University of Technology).
The dataset contains: