Data underlying the publication: The validity of simplifying gaming simulations
doi: 10.4121/072096e6-ee4e-4370-bca5-c8180f1dc074
Simplifications of the real world affect the validity and reliability of gaming simulations. This challenges the application of gaming simulations as an instrument for experiential learning, reflective practices and data collection. This study investigates the effects of simplification on extracting tacit knowledge from human behaviour by answering the research question: Can tacit knowledge in a simplified design of a gaming simulation be transferred without compromising the validity and reliability corresponding to the real-world complexity? By applying a participatory design a gaming simulation is tested as an instrument to extract tacit knowledge. To test and evaluate the validity of this application, simulation sessions have been performed with experts from the field. In simplifying reality, participants' participation emphasized that the most accurate representation of reality is a prerequisite for capturing tacit knowledge. This in turn contributes again to the validity of the simulation design. The results show that simplification of the real world didn't affect participants' perspective on the use of the gaming simulation as an experiential tool to enable learning processes or create awareness. And that a simplified simulation design, is still valid in addressing the real-world complexity, with minimization of the level of abstraction and maximization of the truthfulness.
- 2024-10-07 first online, published, posted
- Netherlands Organisation for Scientific Research (grant code 023.004.015) Netherlands Organisation for Scientific Research
Wageningen University and Research , Plant Sciences Group, Horticultural Supply Chains
Inholland University of Applied Sciences, Domain Agri, Food & Life Sciences, Horticulture & Agribusiness
DATA
- 15,660 bytesMD5:
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Readme file.docx - 22,942 bytesMD5:
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Appendix A Accountability of validity types and reliability.docx - 2,723,624 bytesMD5:
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Appendix B Prototype gaming simulation.docx - 150,974 bytesMD5:
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Appendix C Trading options in gaming simulation.docx - 14,531 bytesMD5:
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Appendix D Topics in depth open interviews.docx - 29,212 bytesMD5:
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Appendix E Statistical results.docx -
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