TY - DATA T1 - Data underlying the study: Digital Business Simulations in Higher Education: Quantifying Skill Development and Technological Impact PY - 2025/05/02 AU - Hélder Fanha Martins UR - DO - 10.4121/b0cb2bf1-f02e-433b-ae1e-1513c00c8411.v1 KW - Business Simulation Technology KW - Virtual Learning Environments KW - Decision-making KW - Experiential Learning Tools KW - Higher Education KW - Digital Education N2 -

This dataset comprises survey responses from 42 undergraduate business students who participated in a semester-long digital business simulation (Marketplace Simulations). The data captures self-reported skill development across four constructs:

Decision-Making (analytical thinking, strategic planning, risk management, adaptive iteration),

Teamwork (communication, conflict resolution, role adaptation, accountability),

Leadership (initiative, motivation, ethical judgment, strategic vision),

Job Market Preparedness (career confidence, professional collaboration, adaptability).

Data Collection:

Survey Tool: Administered via Qualtrics using 16-item Likert scales (1 = Strongly Disagree to 5 = Strongly Agree) for each construct, grouped into subconstructs.

Open-Ended Responses: Qualitative insights on skill application and perceived career readiness.

Files Included:

Survey Items Constructs and Subconstructs: Full survey instrument with item wording and thematic grouping.

Excel Files: Raw response data for each construct:

Decision-Making Skill Development (Supplementary Appendix A)

Teamwork Skill Development (Supplementary Appendix B)

Leadership Skill Development (Supplementary Appendix C)

Job Market Preparedness (Supplementary Appendix D)

Key Variables:

Quantitative: Composite scores and item-level ratings for each skill domain.

Qualitative: Student reflections on simulation impacts (e.g., "The simulation taught me to balance risks and rewards in decision-making").

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