TY - DATA T1 - Replication Data for: The Virtual River Game: Gaming using Models to Collaboratively Explore River Management Complexity PY - 2020/10/02 AU - Robert-Jan den Haan AU - Mascha van der Voort AU - Fedor Baart AU - Koen Berends AU - Marc C. van den Berg AU - M.W. (Menno) Straatsma AU - Anouk, J.P. Geenen AU - S.J.M.H. (Suzanne) Hulscher UR - DO - 10.34894/GO9DHP KW - serious gaming KW - social learning KW - water management KW - stakeholder participation KW - participatory decision-making KW - tangible interaction N2 -

Serious games are increasingly used as tools to facilitate stakeholder participation and stimulate social learning in environmental management. We present the Virtual River Game that aims to support stakeholders in collaboratively exploring the complexity of a changed river management paradigm in the Netherlands. The game uses a novel, hybrid interface design that features a bidirectional coupling of a physical game board to computer models. We ran five game sessions involving both domain experts and non-experts to assess the game's value as a participatory tool. The results show that the game was effective in enabling participants to collaboratively experiment with various river interventions and in stimulating social learning. As a participatory tool, the game appears to be valuable to introduce non-expert stakeholders to Dutch river management. We further discuss how the hybrid interface combines qualities usually found in board and computer games that are beneficial in engaging stakeholders and stimulating learning.

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