[Supporting Data] Tradeable Mobility Credits - Serious Game

doi:10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d.v1
The doi above is for this specific version of this dataset, which is currently the latest. Newer versions may be published in the future. For a link that will always point to the latest version, please use
doi: 10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d
Datacite citation style:
Geržinič, Nejc; Cats, Oded; Hoogendoorn-Lanser, Sascha (2024): [Supporting Data] Tradeable Mobility Credits - Serious Game. Version 1. 4TU.ResearchData. dataset. https://doi.org/10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d.v1
Other citation styles (APA, Harvard, MLA, Vancouver, Chicago, IEEE) available at Datacite
Dataset

The data is related to an ongoing study on the perception of tradeable mobility credits and people's willingness-to-pay for travelling under the premise of such a system. A live serious game experiment was undertaken to study the crowd interactions and study the behaviour of a dynamically adapting credit trading market.

history
  • 2024-10-28 first online, published, posted
publisher
4TU.ResearchData
format
*.csv
funding
  • DIT4TraM (grant code 953783) [more info...] European Union's Horizon 2020
organizations
TU Delft, Faculty of Civil Engineering and Geosciences, Department of Transport and Planning, Smart Public Transport Lab

DATA

files (4)