[Supporting Data] Tradeable Mobility Credits - Serious Game
doi:10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d.v1
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doi: 10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d
doi: 10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d
Datacite citation style:
Geržinič, Nejc; Cats, Oded; Hoogendoorn-Lanser, Sascha (2024): [Supporting Data] Tradeable Mobility Credits - Serious Game. Version 1. 4TU.ResearchData. dataset. https://doi.org/10.4121/c6005368-533c-4a75-a01d-ab8dfb58c41d.v1
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Dataset
The data is related to an ongoing study on the perception of tradeable mobility credits and people's willingness-to-pay for travelling under the premise of such a system. A live serious game experiment was undertaken to study the crowd interactions and study the behaviour of a dynamically adapting credit trading market.
history
- 2024-10-28 first online, published, posted
publisher
4TU.ResearchData
format
*.csv
funding
- DIT4TraM (grant code 953783) [more info...] European Union's Horizon 2020
organizations
TU Delft, Faculty of Civil Engineering and Geosciences, Department of Transport and Planning, Smart Public Transport Lab
DATA
files (4)
- 876 bytesMD5:
71444dfa4c31d5f0c6c87433880f419d
README.txt - 10,734 bytesMD5:
7c2acbb41f306097f365f13d13ca309b
credit_trade.csv - 451 bytesMD5:
176334f91de6130fc6ba15411f18d928
design.csv - 9,972 bytesMD5:
d5f69c8a5a020ce322a5c1ea58be9a38
mode_choice.csv -
download all files (zip)
22,033 bytes unzipped