Player data Cue Kitchen game

doi:10.4121/14102378.v1
The doi above is for this specific version of this dataset, which is currently the latest. Newer versions may be published in the future. For a link that will always point to the latest version, please use
doi: 10.4121/14102378
Datacite citation style:
Aan het Rot, Harmen; Kortmann, Rens; Verbraeck, Alexander; De Vries, Gerdien (2021): Player data Cue Kitchen game. Version 1. 4TU.ResearchData. dataset. https://doi.org/10.4121/14102378.v1
Other citation styles (APA, Harvard, MLA, Vancouver, Chicago, IEEE) available at Datacite
Dataset
This dataset contains the measured outcome of the serious game Cue Kitchen, played in 2020. The data were measured through questionnaires and consist of player experience data and the effectiveness of the game. The data were gathered during an MSc thesis project by Harmen aan het Rot (MSc Complex Systems Engineering and Management, Delft University of Technology).
history
  • 2021-02-25 first online, published, posted
publisher
4TU.ResearchData
format
CSV
organizations
TU Delft, Faculty of Technology, Policy and Management, Department of Multi-Actor Systems
Stichting MaySways, Aerdenhout, The Netherlands

DATA

files (2)